Sea 3 and Level 5000 are live public signals for Haze Seas.

Tier List

Haze Seas Tier List

Compare Haze Seas fruits, swords, and races for farming, bosses, PvP, movement, survivability, and progression. This is an unofficial editorial tier list based on public community data, so re-check important choices after balance changes.

Last updated: 2026-07-08. Not official game balance data.

Category 01

Haze Seas Fruits Tier List

35 entries

Fruits are ranked for practical all-around value: quest speed, boss pressure, mobility, control, beginner safety, and late-game payoff.

S Tier

OkuchiMythical

UPD 1 / pending tests

Officially listed on the current Roblox page, but exact farming, bossing, and PvP value should stay provisional until tested.

DragonMythical

Bossing / endgame carry

Top-end damage and boss pressure make it one of the safest long-term chase fruits.

DoughMythical

Combo pressure

Strong PvE clear and reliable combo routes keep it near the top for active players.

ElectricityMythical Logia

Fast farming / mobility

Mobility and safe farming reach make it excellent for repeated grind routes.

DarknessLegendary Logia

Control / PvE pressure

Control tools and heavy follow-up damage give it strong value in farming and fights.

PhoenixLegendary

Sustain / mobility

Flight, recovery, and stable area pressure help it stay useful in long sessions.

ShadowLegendary

Burst / scaling

High payoff burst and ranged threat scale well once the kit is learned.

GumMythical

Transformation / combos

Transformation payoff and combo damage keep it in the top group.

A Tier

LightRare Logia

Leveling / movement

Fast travel and simple farming value make it one of the best progression fruits.

MagmaLegendary Logia

Quest farming / AoE

Wide damage coverage makes quest loops and mob clearing easier.

TremorLegendary

AoE / bosses

Large-area impact and control keep it valuable even outside the top band.

VenomLegendary

Damage over time

Poison pressure gives strong value without needing perfect execution.

LeopardLegendary

Melee burst / mobility

Fast melee pressure is strong, but it asks for more commitment than S tier options.

WolfLegendary

Close-range pressure

Very strong in close range, though less forgiving than the best all-rounders.

IceRare Logia

Control / beginner safety

Freeze control and safe early farming keep it above the middle tier.

MagnetLegendary

Ranged control

Good ranged control, but less progression-warping than the top fruits.

B Tier

FlameRare Logia

Early farming

Simple logia farming stays useful, especially before stronger rare options arrive.

GasRare Logia

Zone control

Comfortable zone damage, but not as decisive as higher-tier picks.

SoulLegendary

Ranged pressure

Range and pressure are useful, but the kit lacks a clear top-tier edge.

GravityRare

Control / utility

Control and knockback are playable, though the pace can feel situational.

BuddhaUncommon

Safe grinding

Safe for melee grinding, but faster farming fruits usually outpace it.

OperationRare

Utility / setup

Useful with planning, but lower raw speed caps its broad ranking.

StringUncommon

Projectiles / spacing

Decent spacing tools, but stronger rares replace it for most routes.

MammothUncommon

Transformation

Usable transformation value, but not enough payoff for the higher bands.

C Tier

LoveRare

Utility

Workable utility, but not enough carry power for a broad tier board.

ClearUncommon

Pending tests

Officially listed on the Roblox page, but current practical value needs in-game verification before a stronger ranking.

PawUncommon

Ranged utility

Ranged tools can work, but the kit is too niche to rank higher.

SmokeUncommon Logia

Early safety

Early logia comfort is helpful, then better farming picks replace it.

SandUncommon Logia

Early grinding

Fine at the start, but the damage ceiling falls behind.

SnowUncommon Logia

Control / early route

Control helps early, though clear speed drops behind mid-tier picks.

BarrierCommon

Defense / stalling

Defensive value exists, but it is usually too slow for efficient progression.

D Tier

ChopCommon

Starter / pending tests

Officially listed as a current fruit, but it should stay in the low provisional band until its real use cases are verified.

SpinCommon

Starter filler

A short-term filler fruit with little reason to build around.

SpikeCommon

Starter filler

Low payoff after the opening route.

BombCommon

Starter burst

Some early burst, but progression moves past it quickly.

TierFruitRoleRarity / reason
SOkuchiUPD 1 / pending testsMythical
Officially listed on the current Roblox page, but exact farming, bossing, and PvP value should stay provisional until tested.
SDragonBossing / endgame carryMythical
Top-end damage and boss pressure make it one of the safest long-term chase fruits.
SDoughCombo pressureMythical
Strong PvE clear and reliable combo routes keep it near the top for active players.
SElectricityFast farming / mobilityMythical Logia
Mobility and safe farming reach make it excellent for repeated grind routes.
SDarknessControl / PvE pressureLegendary Logia
Control tools and heavy follow-up damage give it strong value in farming and fights.
SPhoenixSustain / mobilityLegendary
Flight, recovery, and stable area pressure help it stay useful in long sessions.
SShadowBurst / scalingLegendary
High payoff burst and ranged threat scale well once the kit is learned.
SGumTransformation / combosMythical
Transformation payoff and combo damage keep it in the top group.
ALightLeveling / movementRare Logia
Fast travel and simple farming value make it one of the best progression fruits.
AMagmaQuest farming / AoELegendary Logia
Wide damage coverage makes quest loops and mob clearing easier.
ATremorAoE / bossesLegendary
Large-area impact and control keep it valuable even outside the top band.
AVenomDamage over timeLegendary
Poison pressure gives strong value without needing perfect execution.
ALeopardMelee burst / mobilityLegendary
Fast melee pressure is strong, but it asks for more commitment than S tier options.
AWolfClose-range pressureLegendary
Very strong in close range, though less forgiving than the best all-rounders.
AIceControl / beginner safetyRare Logia
Freeze control and safe early farming keep it above the middle tier.
AMagnetRanged controlLegendary
Good ranged control, but less progression-warping than the top fruits.
BFlameEarly farmingRare Logia
Simple logia farming stays useful, especially before stronger rare options arrive.
BGasZone controlRare Logia
Comfortable zone damage, but not as decisive as higher-tier picks.
BSoulRanged pressureLegendary
Range and pressure are useful, but the kit lacks a clear top-tier edge.
BGravityControl / utilityRare
Control and knockback are playable, though the pace can feel situational.
BBuddhaSafe grindingUncommon
Safe for melee grinding, but faster farming fruits usually outpace it.
BOperationUtility / setupRare
Useful with planning, but lower raw speed caps its broad ranking.
BStringProjectiles / spacingUncommon
Decent spacing tools, but stronger rares replace it for most routes.
BMammothTransformationUncommon
Usable transformation value, but not enough payoff for the higher bands.
CLoveUtilityRare
Workable utility, but not enough carry power for a broad tier board.
CClearPending testsUncommon
Officially listed on the Roblox page, but current practical value needs in-game verification before a stronger ranking.
CPawRanged utilityUncommon
Ranged tools can work, but the kit is too niche to rank higher.
CSmokeEarly safetyUncommon Logia
Early logia comfort is helpful, then better farming picks replace it.
CSandEarly grindingUncommon Logia
Fine at the start, but the damage ceiling falls behind.
CSnowControl / early routeUncommon Logia
Control helps early, though clear speed drops behind mid-tier picks.
CBarrierDefense / stallingCommon
Defensive value exists, but it is usually too slow for efficient progression.
DChopStarter / pending testsCommon
Officially listed as a current fruit, but it should stay in the low provisional band until its real use cases are verified.
DSpinStarter fillerCommon
A short-term filler fruit with little reason to build around.
DSpikeStarter fillerCommon
Low payoff after the opening route.
DBombStarter burstCommon
Some early burst, but progression moves past it quickly.

Category 02

Haze Seas Swords Tier List

23 entries

Swords are ranked by damage, combo reliability, PvE use, PvP pressure, progression utility, and how costly or difficult they are to obtain.

S Tier

DarkBlade v2

PvP & PvE meta

The upgraded version is the standout sword for damage, speed, and general combat value.

A Tier

Zenith

Progression helper

Strong storm-themed moves and important progression utility keep it high.

Enma

AoE / boss farming

Wide slash coverage and boss pressure make it a strong late-game weapon.

3 Sword Style

Multi-hit DPS

High raw hit count and strong damage, with a heavier grind requirement.

Raiu

Fast combos / PvP

Fast animation flow gives it strong value in active combat.

Dough Trident

Pull combos / control

Range and pull mechanics make it a reliable combo weapon.

B Tier

2 Sword Style V2

Balanced progression

A meaningful upgrade over base double swords with steadier reach.

Golden Staff

Electricity synergy

Useful when paired with Electricity because of its synergy bonus.

SeaBeast Hammer v2

Sea 2 farming

Heavy impact and knockback help farming, but slower timing keeps it out of A tier.

Bisento V2

Mob clearing

Better coverage and power than V1 make it a solid progression sword.

Mace V2

Heavy burst

Good damage potential, held back by a grind-heavy acquisition path.

Shusui

Mid-game transition

A solid mid-game weapon before stronger late-game options.

Pipe

Fire passive

Useful for Flame or Magma users because of its fire-related passive value.

C Tier

Yoru (Dark Blade)

Gamepass starter

Strong early premium value, but it needs the V2 upgrade to match top swords.

SeaBeast Hammer

Early bossing

Heavy hits work early, but slower execution limits competitive value.

Operation Blade

Starter purchase

Decent reach, but mid-game damage scaling is limited.

Fishman Trident

Early exploration

Basic poking utility before Sea 2 replacements.

Soul Cane

Freeze utility

Cheap control utility, but raw damage is modest.

Mace

Starter boss drop

Useful as an early hammer, then outclassed by faster swords.

Bisento v1

Starter purchase

Early coverage is useful, but the price is high for the performance tier.

D Tier

Katana

First weapon

Opening-level weapon only.

Shark Blade

Collectible filler

Low range and low base value make it mostly temporary.

WhiteBlade

UGC collectible

Collectible utility with low long-term progression value.

TierSwordRoleObtainment / reason
SDarkBlade v2PvP & PvE metaGet: Upgrade route after owning Dark Blade V1.
The upgraded version is the standout sword for damage, speed, and general combat value.
AZenithProgression helperGet: Reported boss drop from Zenith in Shadow Island cave.
Strong storm-themed moves and important progression utility keep it high.
AEnmaAoE / boss farmingGet: Reported Enma Boss drop at Flower Capital mansion.
Wide slash coverage and boss pressure make it a strong late-game weapon.
A3 Sword StyleMulti-hit DPSGet: Reported rare drop from 3SS Boss at Snowy Graveyard.
High raw hit count and strong damage, with a heavier grind requirement.
ARaiuFast combos / PvPGet: NPC route tied to a Shiryu scroll drop.
Fast animation flow gives it strong value in active combat.
ADough TridentPull combos / controlGet: Reported Dough Superboss drop.
Range and pull mechanics make it a reliable combo weapon.
B2 Sword Style V2Balanced progressionGet: Doc. White route after 2SS V1 and a Dual Swordsman Boss book drop.
A meaningful upgrade over base double swords with steadier reach.
BGolden StaffElectricity synergyGet: Reported Thunder God drop on Sky Island.
Useful when paired with Electricity because of its synergy bonus.
BSeaBeast Hammer v2Sea 2 farmingGet: Reported White Sea Beast drop in Sea 2.
Heavy impact and knockback help farming, but slower timing keeps it out of A tier.
BBisento V2Mob clearingGet: Evolution route listed by community sources.
Better coverage and power than V1 make it a solid progression sword.
BMace V2Heavy burstGet: Reported Dragon Island boss drop.
Good damage potential, held back by a grind-heavy acquisition path.
BShusuiMid-game transitionGet: Community sword card route.
A solid mid-game weapon before stronger late-game options.
BPipeFire passiveGet: Bought from Soba in Marine Base Town.
Useful for Flame or Magma users because of its fire-related passive value.
CYoru (Dark Blade)Gamepass starterGet: Dark Blade gamepass sword.
Strong early premium value, but it needs the V2 upgrade to match top swords.
CSeaBeast HammerEarly bossingGet: Reported Sea Beast drop.
Heavy hits work early, but slower execution limits competitive value.
COperation BladeStarter purchaseGet: Bought from Magma Minion.
Decent reach, but mid-game damage scaling is limited.
CFishman TridentEarly explorationGet: Fork Merchant route on Fishman Island.
Basic poking utility before Sea 2 replacements.
CSoul CaneFreeze utilityGet: Bought from Mr Skeleton.
Cheap control utility, but raw damage is modest.
CMaceStarter boss dropGet: Reported guaranteed Mace Boss drop.
Useful as an early hammer, then outclassed by faster swords.
CBisento v1Starter purchaseGet: Bought from Bella at Marine HQ.
Early coverage is useful, but the price is high for the performance tier.
DKatanaFirst weaponGet: Sword Shop starter purchase.
Opening-level weapon only.
DShark BladeCollectible fillerGet: Community sword card route.
Low range and low base value make it mostly temporary.
DWhiteBladeUGC collectibleGet: Dark Blade UGC limited check.
Collectible utility with low long-term progression value.

Category 03

Haze Seas Races Tier List

7 entries

Races are ranked by survivability, PvP value, PvE utility, movement, water safety, stamina economy, and V2 passive strength.

S Tier

D.ClanMythical

Conqueror's Haki / elite stats

Best overall race because it combines strong stats with an exclusive combat tool.

DragonborneLegendary

Defense / glide utility

Excellent survivability and repositioning value for bosses and movement.

A Tier

DemonRare

Lifesteal / passive damage

Strong in extended fights where lifesteal and passive triggers matter.

FishborneUncommon

Water safety / travel

Very useful for fruit users and island movement because water becomes less punishing.

HumanCommon

Observation dodge / escape speed

Better than its rarity suggests because the dodge and speed help survival.

B Tier

BeastborneUncommon

Mobility / stamina

Good exploration and stamina quality of life, but less direct combat power.

C Tier

SkyborneUncommon

Traversal / glide

Fun for map movement, but weak as a direct combat choice.

TierRaceRolePassive / reason
SD.ClanConqueror's Haki / elite statsV1: +5% HP, +5% Stamina, Conqueror's Spirit
V2: +10% HP, +10% Stamina, lower Conqueror's Spirit stamina cost
Best overall race because it combines strong stats with an exclusive combat tool.
SDragonborneDefense / glide utilityV1: +10% HP, +10% HP Regen, stronger first skywalk boost
V2: +10% HP and glide ability
Excellent survivability and repositioning value for bosses and movement.
ADemonLifesteal / passive damageV1: +2.5% Lifesteal
V2: +3% Lifesteal and chance to trigger hellfire on dash
Strong in extended fights where lifesteal and passive triggers matter.
AFishborneWater safety / travelV1: +50% Swim Speed
V2: 2x Swim Speed, short walk speed burst after leaving water, water damage immunity
Very useful for fruit users and island movement because water becomes less punishing.
AHumanObservation dodge / escape speedV1: +25% Walkspeed under 70% HP
V2: +50% Walkspeed under 70% HP and +1 Observation Dodge
Better than its rarity suggests because the dodge and speed help survival.
BBeastborneMobility / staminaV1: +20% Walkspeed, +5% Stamina
V2: +50% Walkspeed, +10% Stamina
Good exploration and stamina quality of life, but less direct combat power.
CSkyborneTraversal / glideV1: +50% First Skywalk Boost
V2: Glide ability and stronger first skywalk power
Fun for map movement, but weak as a direct combat choice.